Posted by Tyler Madison | Posted in Actionscript Tips | Posted on 10-07-2009
I’ve been going back and forth between frameworks, utilities, and tool kits for a while now, adding to, adapting or re-writing many common things that I thought I could make better / more useful. Then I found CASA lib. This library covers some of the most common and tedious aspects of being a Flash developer that are out there. Preloading assets, multiple assets, preloading video , and the granular detail that goes into those things. You don’t have to worry about managing the URLLoaders for XML loading or the NetStream objects’ events. You basically as one info commercial host famously once said, “Just set it and forget it, it’s that easy”. But its true, there are a host (no pun intended) or utilities in here that will not only make your production time faster, will put your mind at ease that you don’t have to come up with a custom system every time you run into the same problems. Okay I am done boasting, just really excited to announce that I’ve added into a scaffold ed framework: TweenLite, PureMVC, CASA lib and SWFAddress for all of my new projects! What else could you ask for , someone to do the work for you? Well in short, these fine folks pretty much have…now you just get to do the fun part!

Hey, cool site… I’m learning programming on my own, been at it for a few years. And am getting a bit dangerous with it.
Can you please tell me why you need CASA libs? I mean, doesn’t all this stuff already exist in the Flash Development environment?
And don’t you waste time by learning someone else’s system
You dont “need” casalib, but it is very helpful with routine tasks, like loading assets, memory management etc. Those guys spent a lot of time making that collection and you can tell by how easy it is to start using, you wont want to code without it after a while, trust me the time it takes to learn is well worth it, its not necessarily a different system its just a new API to get you up and running faster. hope this helps.
tyler